Here are a few examples of Diablo 4 Items the new positive affixes:
Horadric Reserves- Spawn loot chests with gold, Obols, and crafting D4 materials.
Equipment Delves- Grant collectible buffs that enhance equipment caches.
Power Shrines- Summon high-impact shrines like Channeling or Artillery.
Forgotten Wisdom- Increases experience gains and spawns XP wells.
Treasure Breaches- Spawn packs of powerful, loot-laden enemies.
These effects meaningfully shift dungeon flow, encouraging exploration and allowing players to slow down and consider side rooms and hidden paths. No longer are Nightmare Dungeons just a beeline to the boss- now, side content feels valuable.
But the RNG Factor Is Still There
Despite their potential, positive affixes suffer from inconsistency. Some runs feel amazing- others, you barely notice the benefit. Worse, the randomness of who gets what Diablo 4 Items in multiplayer groups can cause imbalance in loot and experience, especially if a teammate triggers a cache you never get to open.
Still, the design direction is promising. It's the first time in a while that Nightmare Dungeons feel like more than just XP or glyph grind spots.
The Catch: Time, Build Viability, and Difficulty
While Escalation Nightmares and positive affixes inject life into dungeons, they come with trade-offs:
Escalation chains require more time: Three dungeons in a row means longer sessions and higher failure risk- not ideal for casual or time-strapped players.
Build flexibility is king: Classes like Druids or Rogues that can adapt to multiple affix threats thrive, while more brittle classes like Sorcerers can be punished harshly.
High-end tuning still favors meta builds: Niche or glass cannon builds may struggle to complete Escalation chains, making the content less accessible unless you're fully optimized.
This isn't necessarily a bad thing- it encourages build experimentation and crafting thoughtful loadouts. But it also raises the difficulty floor for engaging with one of Diablo 4 materials the season's core features.